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crafting brand experiences
for the modern audience.
We are Fame Foundry.

See our work. Read the Fame Foundry magazine.

We love our clients.

Fame Foundry seeks out bold brands that wish to engage their public in sincere, evocative ways.


WorkWeb DesignSportsEvents

Platforms for racing in the 21st century.

Fame Foundry puts the racing experience in front of millions of fans, steering motorsports to the modern age.

“Fame Foundry created something never seen before, allowing members to interact in new ways and providing them a central location to call their own. It also provides more value to our sponsors than we have ever had before.”

—Ryan Newman

Technology on the track.

Providing more than just web software, our management systems enhance and reinforce a variety of services by different racing organizations which work to evolve the speed, efficiency, and safety measures, aiding their process from lab to checkered flag.

WorkWeb DesignRetail

Setting the pace across 44 states.

With over 1100 locations, thousands of products, and millions of transactions, Shoe Show creates a substantial retail footprint in shoe sales.

The sole of superior choice.

With over 1100 locations, thousands of products, and millions of transactions, Shoe Show creates a substantial retail footprint in shoe sales.

WorkWeb DesignRetail

The contemporary online pharmacy.

Medichest sets a new standard, bringing the boutique experience to the drug store.

Integrated & Automated Marketing System

All the extensive opportunities for public engagement are made easily definable and effortlessly automated.

Scheduled promotions, sales, and campaigns, all precisely targeted for specific demographics within the whole of the Medichest audience.

WorkWeb DesignSocial

Home Design & Decor Magazine offers readers superior content on designer home trends on any device.


  • By selectively curating the very best from their individual markets, each localized catalog comes to exhibit the trending, pertinent visual flavors specific to each region.


  • Beside the swaths of inspirational home photography spreads, Home Design & Decor provides exhaustive articles and advice by proven professionals in home design.


  • The art of home ingenuity always dances between the timeless and the experimental. The very best in these intersecting principles offer consistent sources of modern innovation.

WorkWeb DesignSocial

  • Post a need on behalf of yourself, a family member or your community group, whether you need volunteers or funds to support your cause.


  • Search by location, expertise and date, and connect with people in your very own community who need your time and talents.


  • Start your own Neighborhood or Group Page and create a virtual hub where you can connect and converse about the things that matter most to you.

June 2021
Noted By Joe Bauldoff

The Making and Maintenance of our Open Source Infrastructure

In this video, Nadia Eghbal, author of “Working in Public”, discusses the potential of open source developer communities, and looks for ways to reframe the significance of software stewardship in light of how the march of time constantly and inevitably works to pull these valuable resources back into entropy and obsolescence. Presented by the Long Now Foundation.
Watch on YouTube

418 Getting more out of LinkedIn Groups: Go deep

When it comes to using LinkedIn Groups to advance your business growth objectives, remember that it’s the quality - not the quantity - of your interactions that really matters.

775 Boost email open rates by 152 percent

Use your customers’ behavior to your advantage.

March 2021
Noted By Joe Bauldoff

The Case for Object-Centered Sociality

In what might be the inceptive, albeit older article on the subject, Finnish entrepreneur and sociologist, Jyri Engeström, introduces the theory of object-centered sociality: how “objects of affinity” are what truly bring people to connect. What lies between the lines here, however, is a budding perspective regarding how organizations might better propagate their ideas by shaping them as or attaching them to attractive, memorable social objects.
Read the Article

September 2010
By The Architect

8 Must-Haves for the Ultimate TV

Between the advancements in streaming media and the meteoric rise of mobile computing, the nature of media consumption is changing rapidly – everywhere, that is, except for the living room. Fame Foundry examines what it will take for the lowly television to reach its full potential in the Digital Age.
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8 Must-Haves for the Ultimate TV

watching-tv Leading up to Apple's Special Event in San Francisco on September 1, the media was buzzing with speculation about the new products that would be unveiled, and much of that hype centered around Apple TV.

The possibilities

All of the chess pieces were aligned for Apple to deliver a device that would forever change at-home entertainment:
  • They had established a unique leadership position in touch-based operating system usage.
  • They had asserted dominance in app development and distribution.
  • They had proven their adeptness in bringing skeptical production studios and media distributors into the Digital Age.
  • They had already introduced FaceTime and its tremendous potential to bring video communications to the masses.
  • They had built an enviable ready-made market with their existing 160 million iTunes subscribers.
  • Above all, they had an unrivaled reputation for innovation in marrying beautiful design and incredible functionality in consumer electronics. After all, this was the same company that just earlier this year changed the game for mobile computing with the introduction of the iPad.

The reality

Instead of reinventing the TV, Apple went for the easy win. With the acknowledgment that Apple TV had never been their most well-received device, they made the box smaller and more affordable but limited its primary function to streaming a la carte TV show and movie rentals from the iTunes store as well as content from a select few services such as Netflix, YouTube, MobileMe and Flickr. With its highly accessible $99 price point, Apple TV will likely be a big seller for Apple this holiday season, but it's not ultimately what the market demands.

On the brink of a revolution

AppleTV – along with Boxee, Roku and Google TV – still leaves something to be desired when it comes to maximizing the potential of the entertainment center in the Digital Age. As a result, the family living room remains the final frontier of media that has yet to be conquered. The way in which content is delivered, accessed and consumed on home televisions is primed and ready for a revolution. The way in which content is delivered, accessed and consumed on home televisions is primed and ready for a revolution. Consumers are longing to break free from the shackles of paying exorbitant monthly fees for cable packages with channels and programming they find largely irrelevant and inapplicable. They want unconstrained freedom of choice in how and when they consume content. And they want a single plug-and-play device that unlocks all forms of entertainment. So what will it take to harness the best of today’s technology and deliver a more intelligent home entertainment experience? Here are the eight absolute must-haves for the ultimate next-generation TV.

1. A computer

computer-chip In his keynote at the September 1 event, Apple CEO Steve Jobs revealed that the research performed by the company prior to developing the latest Apple TV indicated that consumers do not want another computer in the living room. However, in order for the ultimate TV to meet the needs and expectations of today's information-centric culture, it must be a computer. The secret to its success will be providing a wide range of functionality and effortless simplicity of use so that it feels nothing like a computer. The most common living room operating systems of today are Xbox, PlayStation and Wii, all of which are limited in function beyond gaming. While Microsoft, Sony and Nintendo have all dabbled in streaming media and connectivity to select web applications, not one of these devices can deliver the same foundation of information-driven utility that a true computer can provide. The living room system of the future must go beyond these gaming consoles and provide a platform for an unlimited array of applications to perform as they would on any other computing device. In the same way Apple revolutionized mobile operating systems with powerful handheld devices that allow users to take the core functions of a traditional computer with them anywhere and everywhere, the same technological leap forward must happen in the living room.

2. Touch-based interface and control

touch-interface Modern TV interfaces are ready and waiting to be re-imagined. In fact, one of the greatest obstacles impeding the evolution of TV is not the box itself but the remote control. This tired, old, button-riddled device simply isn’t cut out for the job of steering more complex functions than channel-changing. In 1996, WebTV was ahead of its time in trying to bring e-mail and web browsing to the living room. At the time, their only means of bridging the interface gap between a traditional computer and a television set was the keyboard – not the most appealing way to surf while trying to relax on the couch. Since then, other systems and devices have come and gone. All of them attempted to provide computer-like utility that could be controlled from across the room; all have failed due to the shortcomings of the on-screen interface, the input device or both. What will ultimately dethrone the remote control? Its successor will combine the ease-of-use of a basic remote with the intuitiveness of a rugged, touch-based interface much like that which drives Apple's current lineup of iOS devices. The ability to select, drag, move, rotate, scroll, swipe and even bring up soft interfaces such as a keyboard on the fly will make it possible for users to access the core functions of a traditional computer easily and effortlessly. In addition, devices with built-in displays and software like iPods and iPads offer the capability to display information from the TV on the device itself, unlocking enormous potential in interactivity and control.

3. Remote control beyond touch

voice-command While touch is unquestionably integral to the future living room OS, it isn't the final frontier. Voice control and feedback will do for the living room what touch did for mobile devices. Yes, you'll still want to manipulate the on-screen interface through touch, whether on the TV itself or from the comfort of your couch. Voice control and feedback will do for the living room what touch did for mobile devices. But just imagine having the ability to tell the OS to "show me reservation availability for the Blue Note Restaurant on Lafayette" or "Skype David Booker at his office" or "Google the best wine to serve with chicken parmesan." The OS, in turn, can also ask you questions and deliver information in a clear, natural-sounding voice. The seamless integration of touch- and voice-based control – a feat that has yet to be mastered in any existing OS to date – will be essential to creating a next-generation TV that delivers powerful computer-based utility while remaining simple and pleasurable to operate in a living room environment.

4. App-driven content delivery

apps The iPhone never fully hit its stride until Apple opened up its operating system to application developers and provided users with an easy way to purchase and run these apps within its OS. Likewise, opening the living room operating system to application development and establishing a marketplace that allows those apps to be published, bought and rated will make possible a breadth and depth of utility that far exceeds what any one software or hardware developer could provide. In addition to customizable content delivery, apps will offer a user-friendly way to engage in core computing functions such as e-mail, web browsing, contact and schedule management and document creation right from the couch. The ability to develop apps for just about any purpose imaginable combined with the power of a computer and a highly intelligent interface similar to Apple’s iOS will pave the way for the next-generation TV to be integrated into our digital lives like never before. It will easily become most comfortable, useful and entertaining device in your home.

5. Video communications

video-conference The living room is the hub of social activity in the home. The act of gathering around a TV show, movie or sporting event is as much about being together as it is entertainment. Thus, transforming the TV of the future into a video communications platform is a natural digital extension of that experience. Microsoft already has one foot in the door with Xbox LIVE, which connects people from couch to couch via camera, often while gaming. However, bridging the divide from one manufacturer’s game consoles talking to each other to making video communications accessible to the masses will require more than just an advancement in technology. The only way to conquer this gaping hole in the market will be to open up the protocol and enable hundreds of millions of different devices to be connected through a single universalized standard. So far, no one has even come close to meeting this challenge. However, the one company that is currently in the best position to make it happen is Apple. Now that their proprietary FaceTime technology has made the leap from the iPhone 4 to the fourth-generation iPod touch, they have passed the first milestone in untethering video communications from a phone network. While FaceTime isn’t ready to replace the phone just yet, it is the first and most viable contender to fast-track the evolution of mainstream real-time face-to-face communication and to unleash the power of that technology in the living room.

6. Universal compatibility

play-button When Apple first made its foray into the digital music market, it would easily have preferred the competitive advantage of forcing the masses to accept its own proprietary audio format. However, the MP3 had already established too strong a foothold in the market, so Apple caved to the wisdom of giving the consumer a familiar product they could use without any technical hassles. The same situation exists now for video, as the wide variation in standards has been one of the toughest obstacles in universalizing digital video. Knowing and understanding the compatibility of many different formats is not something that any consumer wants or should have to contend with. Instead, the next-generation TV device must incorporate a player that can do the heavy lifting in handling the full spectrum of available formats with zero hassle. Existing media operating systems – including many open-source development projects like Boxee, XBMC and Plex – already boast this type of "play anything" capability. In the same way Apple and iTunes were forced to bow to the ubiquity of the MP3, the TV of the future must be able to play anything you throw at it rather than trying to establish arbitrary constraints on acceptable digital video formats.

7. An integrated gaming console

gaming Gaming is a major slice of the living room entertainment pie. Microsoft, Sony and Nintendo have each staked their claim on an enormous slice of this market with their existing gaming platforms. However, with its triple-threat of the iPod touch, iPhone and iPad, Apple has pulled the rug out from under both Sony and Nintendo in the handheld gaming market. Portable devices that allow users to instantly purchase and play great games in addition to making calls, delivering e-mails, surfing the Web and performing thousands of other everyday tasks are inevitably going to destroy anything that offers gaming alone. With the ultimate TV on the horizon, the specter of extinction looms large for the Xbox, PlayStation and Wii.Similarly, with the next-generation TV on the horizon, the specter of extinction looms large for the Xbox, PlayStation and Wii. While these consoles have evolved to enable users to rent movies and stream content from select providers such as Netflix, it is only a matter of time until they are eaten alive by an all-in-one digital hub. This is why leading up to Apple’s latest Special Event, AppleTV held such promise to deliver this one-two punch of gaming and entertainment. With all the weapons in Apple’s arsenal, AppleTV would in theory have the capacity to combine powerful computing capabilities, an iOS-like operating system, video communications and an app platform that would allow users to purchase and play today's most advanced HD games on-demand in the living room. Along with a new way of gaming, the future all-in-one TV will bring with it a new array of options for gaming control. The ultimate TV should accept a variety of input mechanisms – from traditional-style controllers to motion-sensing interfaces to touchscreens – that allow games to be played as the games themselves dictate. For example, Apple may not release a steering wheel controller for driving games, but AppleTV should hypothetically be able to accept devices that are built for this purpose.

8. Extendability

extendable The movement of computing away from the desk has been going on for quite some time. Stodgy old desktops evolved into more portable laptops and then achieved even greater mobility with the advent of smartphones. But that’s only half the story. The other half is the migration of computing away from the home office and into the living room. The future all-in-one TV will replace the traditional computer as the home's digital media and entertainment hub. As a result, the ultimate TV system must provide a home base for all media storage and communication. For the device to be successful, its standards and protocols must interoperate flawlessly and effortlessly with other hardware devices and cloud-based systems so that family photos, home movies, music, recipes, budget spreadsheets, homework and other documents can be accessible from anywhere – not just in the home but in the world.

Why hasn't this happened?

With the iPhone, I can have one device in my pocket that not only replaces a portable computer, media player, digital and video cameras and personal gaming gadgets but also lets me customize its functionality and consume the content I choose via apps. Why can't the same happen in the living room? Why do I still need a television set, cable box, DVR and Xbox? Why I am still a slave to cable packages and TV time slots? The technical challenges of conquering the interface of an iOS-like-driven device, a couch-to-TV remote control scheme and compatibility with all possible media formats while providing an app development marketplace that will appease the media establishment pose great obstacles still. Apple has stated repeatedly that it will not attempt to play in a new medium until it can transform it. We may not be there just yet, but the ultimate TV is destined to come and to revolutionize not only the way we consume content but also how we engage with one another in the experience of home entertainment.

What does this mean for the future of marketing?

In the same way the Information Age and the era of mobile computing have rendered traditional marketing ineffectual, the living room media revolution will seal its fate forever. In the absence of a means by which to force-feed your message to the masses, trustcasting will be the only way to grow business.The ultimate TV will inevitably topple the few remaining channels for outmoded carpet-bombing marketing tactics, allowing interactivity and the power of choice to prevail. In the absence of a means by which to force-feed your message to the masses, trustcasting – the process of building and maintaining trust with customers – will be the only way to grow business. Don’t wait for the tide to turn and be forced to dig your way out. Start today. Begin engaging your marketplace now. Become a leader in your tribe. Infuse your work and your message with passion. Be authentic and make a real investment in your customers. If you do, you'll continue to grow when the last bastion of non-interactive media is conquered in the age of information, interactivity, communication and choice.
January 2010
By The Architect

10 Things You Pay for From Traditional Marketing Agencies

How outmoded business practices continue creating bloated bills.
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10 Things You Pay for From Traditional Marketing Agencies

bloat

In today’s business world, it’s no longer the big fish that eats the small fish; it’s the fast fish that eats the slow fish.

In the same way the information revolution has changed how customers and market share are won, it has also reshaped the old systems that once governed how companies operate and how people work. The future of business is more flexible, faster, leaner and smarter.

This is not just about adopting a telecommuting policy or forgoing the purchase of that expensive copier. It’s about changing how business is done, both in philosophy and in execution.

The penalty of clinging to old business practices is losing clients that no longer can justify bills with unneeded overhead baked into them. As leaner and smarter companies emerge, the old juggernauts who are slow to change are quickly dying.

Marketing agencies

At the top of the scale of corporate bloat are marketing and advertising agencies. While not all industries can shed their physical offices and adopt a virtual model, the dominance of digital marketing coupled with the very nature of marketing’s day-to-day business operations afford these agencies a clear-cut path to modern efficiency.

However, in reality, few have changed. The majority of marketing firms hang on to these old systems of operations, passing on the burden of their expenses to their clients.

The traditional marketing firm still maintains an expensive posture to attract its clients.Why? Most find changing their methods of operations to be just as hard as adapting to today’s Web culture and the new rules of doing business. Too much has changed too quickly. In clinging to old methods – even those of its own self-promotion – the traditional marketing firm still maintains an expensive posture to attract its clients with their lavish offices and costly travel. These companies force work into physical locations, perpetuating the punching of clocks and shuffling of paper, while carrying years of old business operations in the form of debt, all of which must ultimately be paid for by the client.

There’s a reason why marketing companies are dying left and right, beyond becoming irrelevant in the digital age. Today's clients no longer accept invoices inflated by bloated operations, particularly when virtual companies can do more at a fraction of the cost.

The rise of the virtual company

It took time for companies like Amazon, Netflix and Apple to revolutionize and overtake industries that were once based in bricks and mortar. Replacing the physical form was a challenge in reconditioning the mind of the consumer and in reshaping traditional systems, such as fulfillment, customer service and exception handling.

2010 will see the emergence of the virtual company in full force.These initial obstacles were quickly overcome as consumers realized the advantage of lower prices by way of lower overhead, mutually beneficial partnerships and geographical barriers being torn down and giving way to an expanded market. Today, that same virtual model that started strong in the retail sector is being adopted throughout all applicable industries. As a result, virtual companies are growing at record pace.

2010 will see the emergence of the virtual company in full force. The convergence of technology, communication, new service-based companies and systems that meet the demands of companies that no longer carry the burden of bloated operations will allow more companies to work smarter, faster and from anywhere.

As virtual companies continue to refine their systems and clients continue to realize the value in receiving better service for less money, the virtual company will gain strength and overtake the outmoded traditional business models. This not only improves efficiencies but tears down geographical barriers to markets and talent.

As we enter the age of the virtual company, let’s review ten things you pay for from traditional marketing agencies:

1. Facilities

Facility

Office space is typically the largest expense on the books for marketing agencies. These obligations range from rented space in a shared office park to owning (and owing for) real estate, freestanding buildings and parking facilities.

Virtual marketing companies shed this expense because the nature of the business simply doesn’t require it anymore. Marketing is digital, and print is dying. All the infrastructure that was once housed in a physical location is now replaced by a range of new digital services. Communication is conducted through e-mail, mobile devices, video conferencing and client dashboards rather than on-site meetings and client lunches, the costs of which are ultimately passed back to the client.

The marketplace demands geographic barriers be removed to hire, collaborate and partner with the best talent in the industry. The virtual company’s employees work remotely within a virtual space that accomplishes anything that a physical location provides and more. They are mobile and available at a moment’s notice to meet with clients. Even remote offices, meeting spaces and presentation rooms can be rented by the day or hour, as needed, so as not to waste money on a fixed building that sits there to house all the bloated systems and conventions the traditional marketing company clings to.

2. On-site employees and physical work systems

Virtual work systems

For many office-based companies, the days of having people gathered in a building to work is gone. For these businesses, the act of keeping people around was just another form of time card punching, rooted in old systems founded on the demand for people to be present and available to coworkers and customers from 9 to 5.

Happy employees do better work, particularly the ones responsible for great creative work.Virtual companies don’t operate according to fixed 9-to-5 schedules. Instead, their systems and employees are faster, more flexible, working within tighter deadlines and using new, more robust project management conventions.

Telecommuting is more prevalent today than ever, for reasons that go beyond avoiding the cost of expensive office space. Happy employees are ones that are not trapped in cubicles, hustling through traffic, burning 30-40 hours and hundreds of dollars a month in commuting to a fixed place to do work that can be done anywhere. The fact is, happy employees do better work, particularly the ones responsible for great creative work.

Moreover, work systems based on having everyone in a centralized office all day are terribly inefficient. To see this, you have to look beyond hard costs and expenditures and consider the man hours wasted on meetings, scheduling, water cooler talk, Web surfing – the list goes on and on.

Replacing the physical office environment are proven virtual office management and collaboration systems like Basecamp, video conferencing, cloud computing and mobile Internet connectivity. Most importantly, the philosophy behind the work is based on maximizing project development efficiencies rather than filling up a 40-hour work week simply for the sake of adhering to convention.

3. Utilities

Utilities

From security systems, electricity, heating and A/C to cleaning and facility repairs, the auxiliary costs of maintaining a facility can be extraordinary. This is an expense that virtual companies leave behind and don’t pass on to their clients.

4. Landline phone systems

Phone-Systems

In an age where business is a 24-hour, anywhere and everywhere proposition, corporate phone systems are an enormous waste. Everyone has a cell phone, and most working professionals carry smartphones. For many, the superfluous office phone collects dust, and voicemail systems are rarely used. In a time when most households are shedding the costs of landlines in favor of more flexible and leaner mobile options, many businesses still lag behind.

Agencies that continue to operate from a physical facility must pay to maintain and upgrade expensive landline systems, adding yet more extraneous dollars per hour to their clients’ bills.

5. Office furnishings

Office-furnishings

Expensive offices, conference room tables, desks, chairs, bathrooms, kitchens, interior decoration and even trophy cases displaying purchased accolades are omitted from the overhead costs of all virtual companies.

6. Computing infrastructure and LANs

Computing-infrastructure-and-LAN

So many companies still keep gobs of file and printer servers along with data backup systems, server redundancies, uninterrupted power supplies, routers, switches, cabling, internal e-mail systems – the list goes on.

For virtual companies, the idea of a LAN (local area network) has been replaced by cloud computing, with Web-based service providers, project management, collaboration systems, and applications. These systems are accessible from anywhere in the world, offer true collaboration with anyone and are always backed up and protected.

What’s more, project management in the virtual space allows for new and innovative work habits that promote speed, efficiency and flexibility in ways old companies employing old work systems simply cannot keep pace with.

7. Paper

Paper-and-Copier

So many of the slow, dying companies we see today still live in an office with paper circulating all the time. Believe it or not, nowhere is this more true than at your local marketing agency. Also included in this paper-filled world are printers, copiers, fax machines, shredders and a never-ending variety of supplies, all in support of paper trails that lead from the office to the client and back again before ending in nicely climate-controlled filing cabinets.

Virtual companies exist in a paperless world, and the best work circles around those that stay in a paper-driven office. The benefits of going (and staying) completely digital are immense. Digital documents are searchable, sharable, versioned, more secure and viewable on nearly any device. The more files that are kept, used and cataloged in digital format, the more efficiencies will increase overall.

8. Support staff and personnel

Surrporting-staff

When agencies pay for an office, furnishings, phone systems, computing infrastructure and everything in between, they also require additional personnel, time and resources to support those systems, including office managers, receptionists, IT staff, cleaning crews, landscapers and security, to name a few. Thus, these already excessive expenses are further exacerbated and passed on to the client.

9. Restricted geographical barriers

Geographical-Barriers

If there’s one thing the Internet has brought to the economy, it’s the expanded marketplace. The business systems of virtual companies are not only set up to take on clients without most of the additional expenses suffered by traditional companies but to hire the best talent available anywhere.

Truth is, many marketing agencies are restricted to their local markets. While these firms would in theory jump on a plane to take on a client nearly anywhere, most find in practice that only local clients are cost-effective given the traditional systems still employed.

10. Debt

Debt

The result of all of this expense in a world that is quickly shifting to leaner and smarter operations is that this much of the excess is carried forward in debt that comes at a premium paid to a bank in interest. That ongoing obligation is passed to clients along with the cost of all other inefficiencies.

Virtual companies that start fresh, using smart, lean and flexible systems of operation don’t carry years of bad investments in outmoded, expensive systems on their backs. In fact, as traditional marketing agencies continue to lose clients and market share to these more adept modern firms, the additional debt taken on to stay alive will eventually lead to the extinction of the slow, bloated traditional marketing company as we know it.

photos: Flickr: Christ0ff, chrisdlugosz