We are the digital agency
crafting brand experiences
for the modern audience.
We are Fame Foundry.

See our work. Read the Fame Foundry magazine.

We love our clients.

Fame Foundry seeks out bold brands that wish to engage their public in sincere, evocative ways.


WorkWeb DesignSportsEvents

Platforms for racing in the 21st century.

Fame Foundry puts the racing experience in front of millions of fans, steering motorsports to the modern age.

“Fame Foundry created something never seen before, allowing members to interact in new ways and providing them a central location to call their own. It also provides more value to our sponsors than we have ever had before.”

—Ryan Newman

Technology on the track.

Providing more than just web software, our management systems enhance and reinforce a variety of services by different racing organizations which work to evolve the speed, efficiency, and safety measures, aiding their process from lab to checkered flag.

WorkWeb DesignRetail

Setting the pace across 44 states.

With over 1100 locations, thousands of products, and millions of transactions, Shoe Show creates a substantial retail footprint in shoe sales.

The sole of superior choice.

With over 1100 locations, thousands of products, and millions of transactions, Shoe Show creates a substantial retail footprint in shoe sales.

WorkWeb DesignRetail

The contemporary online pharmacy.

Medichest sets a new standard, bringing the boutique experience to the drug store.

Integrated & Automated Marketing System

All the extensive opportunities for public engagement are made easily definable and effortlessly automated.

Scheduled promotions, sales, and campaigns, all precisely targeted for specific demographics within the whole of the Medichest audience.

WorkWeb DesignSocial

Home Design & Decor Magazine offers readers superior content on designer home trends on any device.


  • By selectively curating the very best from their individual markets, each localized catalog comes to exhibit the trending, pertinent visual flavors specific to each region.


  • Beside the swaths of inspirational home photography spreads, Home Design & Decor provides exhaustive articles and advice by proven professionals in home design.


  • The art of home ingenuity always dances between the timeless and the experimental. The very best in these intersecting principles offer consistent sources of modern innovation.

WorkWeb DesignSocial

  • Post a need on behalf of yourself, a family member or your community group, whether you need volunteers or funds to support your cause.


  • Search by location, expertise and date, and connect with people in your very own community who need your time and talents.


  • Start your own Neighborhood or Group Page and create a virtual hub where you can connect and converse about the things that matter most to you.

775 Boost email open rates by 152 percent

Use your customers’ behavior to your advantage.

562 Marketing Minute Rewind: What's in a beard?

What lessons does the hit TV show "Duck Dynasty" offer to marketers? Find out today, as our review of the top five episodes of the past quarter concludes today with the surprising connection between big beards and building trust.

June 2021
Noted By Joe Bauldoff

The Making and Maintenance of our Open Source Infrastructure

In this video, Nadia Eghbal, author of “Working in Public”, discusses the potential of open source developer communities, and looks for ways to reframe the significance of software stewardship in light of how the march of time constantly and inevitably works to pull these valuable resources back into entropy and obsolescence. Presented by the Long Now Foundation.
Watch on YouTube

March 2021
Noted By Joe Bauldoff

The Case for Object-Centered Sociality

In what might be the inceptive, albeit older article on the subject, Finnish entrepreneur and sociologist, Jyri Engeström, introduces the theory of object-centered sociality: how “objects of affinity” are what truly bring people to connect. What lies between the lines here, however, is a budding perspective regarding how organizations might better propagate their ideas by shaping them as or attaching them to attractive, memorable social objects.
Read the Article

February 2015
By Carey Arvin

The Anti-Super Bowl Ad: How to Be a World-Champion Marketer Every Day of the Year

Why be content to create one big splash and then settle for 364 days of irrelevance? Instead, make every day of the year count in building and strengthening your relationships with your customers.
Read the article

The Anti-Super Bowl Ad: How to Be a World-Champion Marketer Every Day of the Year

chains

So you don’t have the budget for a major celebrity endorsement from the likes of Pierce Brosnan or Brett Favre or even Kim Kardashian. And you don’t have the creative firepower to produce the heart-tugging epic of an adventurous puppy and his friends the Clydesdales. Lucky you.

Why? Because you have something far greater at your disposal.

Super Bowl ads and super-sized budgets: Who needs ‘em?

The Super Bowl might be the most-talked about moment in marketing every year. But that’s just it: after a week of speculation leading up to the big game and a couple of days of chatter after, all of those big-budget blockbusters quickly fade away into yesterday’s news.

Ultimately, Super Bowl ads fail the test of good modern marketing.

Think about the one quality almost all Super Bowl ads have in common: They may be funny. They may be sexy. They may be clever. They may be controversial. But at the end of the day, they are all designed to entertain. The Super Bowl – and everything surrounding it – is about over-the-top, in-your-face, entertainment. And therefore, the commercials that air in between plays in the NFL’s ultimate game and the pyrotechnics-infused half-time show have a lot to compete with to win our attention. Therefore, their only hope is to grab us and keep us entertained for 30 seconds.

While surely many of these spots will succeed in making us laugh or awww or even roll our eyes, that’s where their impact ends. They are too far removed from the products they are meant to promote to make any real connection with the audience. They don’t tell us anything meaningful about the brand. They don’t make a promise that we can evaluate to gauge the company’s merits against its competitors’. They don’t provide any content of substance to solidify our trust in the name behind the hoopla. Therefore, ultimately, they fail the test of good modern marketing.

The anti-Super Bowl advertiser’s playbook

For those of us mere mortals who are tasked with growing a brand without the coins to drop $4.5 million for the privilege of being adjacent to a mega moment in pop culture for 30 seconds, there’s no need to bemoan our lack of deep pockets. Why? Because we have a much more powerful set of weaponry in our arsenal.

In today's marketplace, the only valid currency is trust.

In today’s marketplace, which is one founded by, built by and existing for the people, trust is the only valid currency. And trust isn’t built through entertainment. Trust is built brick by brick, day by day, by companies that work hard, communicate honestly, deliver reliably and provide value beyond expectation.

Here are the seven commandments of trust-building that you must practice 365 days a year to conquer your market:

1. Have a purpose.

Your products are not your purpose. No matter what you sell, you have a greater reason for being than completing transactions and making the cash register ring.

Your company exists because you provide a product or service that meets a need or solves a problem. Focus on what it is about your offering that makes your customers’ lives easier, better or more fulfilled. Center everything you are, everything you do and everything you say around serving that purpose.

2. Build a relatable personality.

Stop trying to be a capital-B Brand. The capital-B Brands of the world are the Nikes, the Coca-Colas, the McDonald’s and the Apples of the world: instantly recognizable with a mere glance at their logo – or even their signature colors.

Your brand is more than your icon. Your brand is shaped by the values that define every interaction you have with your customers. Your brand is a mosaic of your people, and as such, it should be inherently human with genuine human qualities.

Don’t approach your customers as a Brand. Approach them from the perspective of someone who understands their needs and wants to solve their problems and make their life easier.

3. Communicate value.

Less than half of consumers trust paid advertising (down about 25% since 2009, according to Nielsen), which just goes to prove that useless, empty marketing content is useless, no matter how comedically, sexily or outrageously it’s dressed.

Today’s consumers are starved for meaning, transparency and utility. So when you communicate with them, forget the flash and focus on the substance. Create content that stands the test of time and provides genuine value, not just a lot of noise.

4. Be present – on every screen, not just the big one.

Wherever it is that your customers live, that’s where you should be. If they’re on Facebook, be on Facebook. If they’re on Twitter, start tweeting.

Listen. Contribute to the conversation – and not just when it serves your needs. Be helpful.

Above all else, be real. Don’t approach the conversation as a self-motivated, faceless corporate salesperson. Come to serve the community and its goals. Be yourself – a person with a budget, family, needs, problems and passions just like everyone else.

Read more: Mastering Tribe Marketing

5. Invest in your existing customers as much as you invest in acquiring new ones.

Never underestimate the value of loyalty. It costs much less to keep a customer than to win over a new one. And if you’re really good, you can turn your customers into fans that will serve as evangelists for your brand and do your marketing for you.

6. Make waves.

Commit to your story. Own your point of view. Don’t be afraid to risk alienating a few people in exchange for being loved by your core customers.

Doing things as they’ve always been done is comfortable and safe. You’re not going to offend anyone. But you’re not going to inspire anyone, either. Everyone who likes you one day can be gone the next. But people who love you stand by you.

In every industry and in every market, there is the opportunity to be revolutionary. Give the tribe of people who share a passion for what you do something meaningful to rally around. Show them that you understand them and you care about meeting their needs.

Draw a line in the sand. Demonstrate what you stand for. Be equally proud of what you are and what you are not.

Be bold. Be unapologetic. Be arrogant if that’s what it takes.

It shows passion. It shows conviction. It’s better than being imminently forgettable.

Let go of the safety net of liking. Make waves of love and hate. You’ll make the choice for your customers an easy one every time.

Read more: Death by Liking

7. Deliver.

To borrow the words of Steve Jobs, “Real artists ship.” At the end of the day, action is your best advertising. Every interaction you have with your customers is a chance to move the chains – either to advance toward the goal line of winning their trust or to lose yardage in the fight.

Action is your best advertising.

Don’t go over the top with your advertising. Do go above and beyond in delivering on your promises – every single time without fail.

It all comes down to this: You may never be a Super Bowl advertiser. But you can most certainly become a world-champion trust-builder. And that’s a title that pays dividends 365 days a year.

Read more: What Are You Doing to Move the Chains?


February 2010
By The Architect

iPad – The Good, the Bad and the Possibilities

Apple has not only launched a new category of mobile device but has also set in motion forces of change that will have a profound impact on culture and industry.
Read the article

iPad – The Good, the Bad and the Possibilities

Apple iPad Apple’s January 27 “latest creation” media event was historical for many reasons – not the least of which was the introduction of the first real tablet. Never before has such anticipation surrounded the launch of single product, and rightfully so. When was the last time you read a book on your laptop? How satisfying is it to surf the Web on your smartphone, even if it is an iPhone? There has long been a gap in the usability of these devices for casual media consumption – a gap that Apple has now bridged with the iPad. As Steve Jobs noted in his keynote address, when developing the iPad, Apple set out to create a new category of devices that would surpass both the laptop and the smartphone in handling key tasks like browsing the Web, sending e-mail, viewing and sharing photographs, watching videos, enjoying music, playing games and reading eBooks. With the iPad, Apple has indeed succeeded in carving out a new category in the mobile device marketplace – one that makes digital content accessible in a posture that has been comfortable and familiar to humans for centuries. As with any first-generation technology, the iPad offers many exciting and novel features, but it is not without its drawbacks. However, these details pale in comparison to what is most significant about the device. By offering a new platform, the iPad promises to revolutionize media as we know it today – from the way we consume it to the way it is created, packaged and marketed – bringing sweeping changes to our culture and a number of industries along the way. Here's Fame Foundry's take on all things iPad:

The Good

  • Revolutionary, unhinged tablet computing device in book-holding posture
  • Addresses all core functions desirable in a mobile computing device: Web browsing, e-mail, address book, calendar, notes, photos, music, video
  • Capability to create and edit documents, spreadsheets and presentations with iWork apps
  • Ready to run 140,000 existing apps out of the box
  • iBooks available to purchase and read on-demand
  • Potential to accelerate the growth of the emerging marketplace of “cloud” products, computing and storage
  • Hardware is thin (.5 inches thick), lightweight (1.5 pounds) and elegantly designed
  • Full-color screen with multi-touch interface
  • Sheds the bulk of input devices
  • Bezel allows for comfortable holding without accidental touches
  • Excellent battery life
  • 30-pin peripheral extension
  • Wireless and 3G capable
  • Built-in Bluetooth 2.1
  • Accessible price point: $499 for 16GB model with no 3G support to $899 for 64GB model with 3G support

The Bad

  • No system achieved to allow non-Apple apps to run simultaneously with other apps while balancing responsiveness and battery life
  • Needs broader networking capabilities for access to nearby computers
  • Presents some challenges in the device’s keyboard interface and standing upright when needed (which can be solved with compatible accessories)
  • No camera or capability to video chat – an already established system available even on low-end MacBooks and the MacBook Air
  • No GPS device

What Will Change

  • This is the beginning of the end of paper. As a handheld device that does more than the Kindle – in full color and with a touch-driven interface, innovative software and well-balanced interface design – the iPad will force print publishers to choose one of two paths: create innovative content systems and monetize or file for bankruptcy.
  • You will actually be able to watch video easily and comfortably in your hand and in settings never before feasible with a computer or pocket device. In fact, the experience will even rival a high-definition movie, as holding a 10-inch tablet 14-18 inches away is the same as watching a 96-inch television 10 feet away.
  • Casual computing on low-end laptops will diminish. Netbooks will need to redefine themselves or be banished to the same dismal corner of the market as underperforming MP3 players in the portable music category.
  • Portable TV and video players will begin to fade into obscurity, and physical media such as DVDs and Blu-ray discs will continue to go the way of VHS tapes and Betamax.
  • The Kindle’s price will drop substantially, or the device will cease to exist all together. Maybe both.
  • Apple will bridge the interoperability gap between its devices, improving networking and file sharing dramatically. Macs, iPhones, iPads and AppleTV to make a bona fide push toward conquering your desk, your pocket, your lap and your living room.
  • The iPad OS will continue to evolve away from its iPhone-like genesis.
  • The App Store will see a bona fide split between iPad and iPhone apps.
  • iPad apps – and perhaps even the OS – will accommodate more handwriting and drawing functionality. Consider what Newton did 15 years ago with the benefit of today’s advancements in software development.
  • Apple declared war on Flash a long time ago, and the iPad’s lack of support for the plug-in is the latest incarnation of this. Expect developers to continue to evolve away from Flash, undermining Adobe’s long-running stranglehold on the Web.
  • Gaming will enter a completely new frontier previously untouched by the iPhone platform and traditional computers.
  • In the next generation of the iPad, Apple will develop an acceptable multitasking subsystem that balances performance and function and will introduce other hardware features such as a front-facing camera that will finally make the long-awaited video phone a reality. The second generation will also likely come with an even lower price point, boosting demand and furthering the iPad’s infusion into our culture.
Suffice to say, the iPad will sell well and will become firmly ingrained in the day-to-day lives of the masses – as have the iPods and iPhones that came before it. It comes with an already established, robust and broad platform of apps that is unprecedented. It is produced and backed by a company that is renown for ongoing innovation and, as with all its previous devices, will undoubtedly be improving upon the platform. Like it or not, the iPad will become a part of our everyday lives and will change everything. Perhaps not in 2010, but soon after. Below Fame Foundry's agents weigh in with their reactions and predictions for the iPad and its potential as a catalyst for change:
  • The Architect

    The truth is, Apple’s iPad is a tablet – and only a tablet. While it possesses the capabilities of many existing devices, it is not a netbook, nor a personal computer, nor a pocket device. It is, however, what the tablet was supposed to be all along: an easy-to-use, book-sized platform for content and communication, with software and an interface that allow for possibilities never before realized. As such, the true significance of the iPad lies in the long-term impact it will have on our culture. Putting aside all initial criticisms in not living up to the dreams of every power user, early adopter and fanboy, the iPad is unquestionably a game-changer. Imagine everything that currently exists in print at book or tablet size being completely data-driven and interactive. Expect to see your UPS driver carrying it. Expect to see your medical charts on it. Expect an interactive Sports Illustrated to be published with capabilities that are unattainable with current Web standards. Just as assuredly as the iPod and iPhone took three generations to hit their full stride in the marketplace, so will the iPad in revolutionizing content, communication and computing. The iPad’s first phase is now in play.
  • The Craftsman

    Although not the end-all, be-all device I was hoping for, the iPad – along with various other tablet devices – is ushering in a new era of personal computing and media consumption. The possibilities of a device like this are endless. The way people are consuming and interacting with media is changing. Virtually all forms of media will be affected by the move toward a handheld digital format, especially the newspaper and publishing industries. What a device like the iPad does so well is consolidate and present content, replacing volumes of books, magazines, papers and other forms of media. Students can empty out their backpacks and have every required book downloaded to their iPad. I also think we will see a shift from an emphasis on developing for the Web to developing applications. Apps will be the primary way content is delivered in the future. Until now, apps were lacking the right device to truly take off as a mainstream platform, but I think that device has finally arrived. But iPad went beyond media consumption when they redesigned the entire interface for iWork. I was intrigued to see how applications like Pages, Keynote and Numbers will work on a multi-touch, gesture-based device. I think the future of interface design is very exciting.
  • The Author

    The iPad is, first and foremost, a media consumption platform. However, this device is not as revolutionary in and of itself as are the changes it makes possible in the types of media that will be available to be consumed. Hardware developers have long struggled to create an interface that is comfortable for reading or viewing for extended periods of time. Now that Apple has solved this problem, as the public embraces the iPad and it becomes as ubiquitous as iPods and iPhones, we will see the emergence of a new kind of audience with evolving expectations. As demonstrated at the January 27 event, iBooks and the New York Times app are a step in the right direction for handheld digital media. However, given time, artists, writers and developers have unlimited potential to work together in changing the media consumption experience as we know it. Currently, media is segmented by format, vehicle and purpose. Books, newspapers, magazines, radio, television and movies stand alone as distinct entities. However, the iPad presents new possibilities for blurring the lines between these various media types. eBooks can become increasingly interactive, enhanced by images, animation, video and sound to offer more than just digital versions of printed texts. If movies have soundtracks, who is to say books can’t as well? Writers, designers, illustrators, animators and composers will have unprecedented opportunities for creative collaboration. Currently news outlets produce separate content for broadcast or print and for the Web. Even though an online news story might include a video or audio clip to support written text, they are not seamlessly integrated. The iPad makes this possible in ways that will offer a richer, more informative experience. Furthermore, as the iPad and other tablets eventually become the default media consumption device of choice, there will no longer be a need for entertainment to conform to a rigid half- or hour-long format for TV or two-hour movies. Instead, writers and producers will have the freedom to find new and innovative ways to produce entertaining content that is both profitable and better suited to the consumption habits of the end user.
  • The Creator

    As a designer, there’s only one thing that excites me about the iPad, and it’s not the elegant design, the slick interface, the incredible battery life or the low price. What really excites me is the iPad’s single most valuable offering — its potential to revitalize the suffering publishing industry and revolutionize journalism. As I watched the native version of the New York Times demonstrated at Apple’s "newest creation" event, a progressive yet familiar medium was being revealed. Unlike the iPhone, the iPad mimics the size and portability of traditional printed material such as books and magazines. In the example of the New York Times, the design of the page is easy on the eyes and demonstrates how typography and page design can be preserved in digital media. What’s more is there’s good news for advertisers, too. The creative ads we are accustomed to seeing in printed publications can be incorporated into page layouts for the iPad app, eliminating ineffective and obnoxious banner and pop-up ads that plague browser-based versions. Like never before, the iPad makes it possible to combine the best of traditional publishing and journalism with the best of the Web. I don’t believe the iPad is destined to replace our workstations and laptops. Rather, it will become the standard vehicle by which we consume information. It is the new “paper.”